However, note that Axie's SLP is also unstable at the moment. If the focus is to earn while battling and fighting around, then "Axie Infinity" is the sure winner. However, the different disciplines make it have different focuses to suit a user's preferences. Axie Infinity: What to Play to Earnīoth games are focused on earning NFTs and their in-game cryptocurrency. However, its main focus is to battle, so that people would earn SLPs. This makes the coin's circulation a problem now, especially in places where they focus on Axie as their main source of income.Īxie's game focuses on arena battling and breeding the axie creatures as well. The controversy with "Axie Infinity" now is that people are practicing "HODL" or "hold on for dear life" on their SLPs, and do not want to trade it or cash out. "Axie Infinity" is a quota game, and it needs a certain amount of time and effort to earn the same SLP which one needs. Read Also: 'Monsta Infinite': A Cheaper Play-to-Earn Alternative to 'Axie Infinity' Axie InfinityĪnd unlike "CryptoKitties," " Axie Infinity" is the kind of game where users need to fight their way into earning and go to different levels of putting axies head to head with enemies. Users can also undergo catfights, puzzles, and lifestyle games which would make the NFT collecting process better. The level or rarity would depend on the parents, and this would prize one with a special NFT which they can trade or exchange. The game borders on breeding these feline creatures and it would base on their attributes and certain levels, on what its outcome would be. Each cat would also be decentralized, meaning that it cannot be deleted or stolen unless it is traded off with other NFTs, or to cryptocurrency. It uses the Ethereum blockchain and has offered an experience that borders on the feline animals.Īs an NFT game, each cat has a value, and the way that a person breeds it will be the basis of how rare or special it can be. " CryptoKitties" was made by Dapper Labs, and it is one of the earliest non-fungible token (NFT) games in the industry, having been available since the early beginnings of it.
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